User Experience Design
Axure RP
Godot
Whimsical
By delving deep into the question “How do communication designers bridge low vision accessibility and parametric typography i.e. a global approach to applying changes to different components of a letterform”, this practice-based research follows three phases of iterative action research cycles to discover a feasible and practical answer. With an aim to make more software specifically for people with low vision, the project targets people whose eye conditions change from time to time and require adjustment of display on a regular basis. This project attempts to record the benefits and drawbacks of the software designed as a part of this research called “Metric” which provides an accessible visual user interface mapped to keyboard and mouse inputs to tailor font parameters.
I acknowledge the traditional custodians of the land on which I live and work: Wadawurrung people and pay my respects to Elders past, present and emerging of the Kulin nation.
© Nadiminti Sarvani 2023